Just wanted to post the more interesting stuff from the latest patch.
Sweet, no more running thru the tunnels in Gridania # [dev1226] Players who possess a chocobo whistle can now travel instantaneously from the chocobo stables to outside the city on chocoback by speaking with one of the stablemaster NPCs below. * This service is available in all city-states regardless of your Grand Company allegiance.
Attribute Points [dev1228] Attribute points have been reintroduced with overhauled mechanics.
Disciples of War & Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend. Each subsequent gain in level will earn you one additional point. Attribute points can be allotted to your character’s basic parameters, namely Strength, Vitality, Dexterity, Intelligence, Mind, and Piety. Points are spent at a one-to-one ratio, and their issuance and allotment are handled by class. * Disciples of the Hand & Land are not awarded attribute points.
Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.
≪Parameters and Their Effects≫
Strength
* Attack Power * Damage dealt by puglist, gladiator, marauder, and lancer arms
Vitality
* Damage taken * Enhancement Magic Potency * Maximum HP * Damage dealt by marauder arms
HQ Items and dyeing # [dev1236] All HQ items have been consolidated into +1. All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.] * Dyes have been consolidated into NQ items.
Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:
* Arms: Damage made equivalent to +2. * Armor: Defense made equivalent to +2. * Shields: Block Rate made equivalent to +1. Item quality now affects Block. * Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control. * Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception. * When used as synthesis material, will be treated as equivalent to +3. * HQ+3 items dropped by enemies have been changed to +1. * HQ+3 items obtained through gathering have been changed to +1.
Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.
# [dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color. * Review the concept behind these changes. * View the complete list of dyeing recipes. * View the revisions to item names accompanying this change.
* Items with a single variant: item attributes and equipping requirements have been unified. * Items with a single variant: item attributes and equipping requirements have been unified. * Exceptions exist. * With the exception of variants, level conditions will be changed from Required to Optimal. * New color variations will be added for certain gear.
Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached. * As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1.
Sancho Admin replied
720 weeks ago